This is my take on one of my favorite bosses from Bloodborne, The Clearic Beast. My aim was to remain faithful to the original concept art while also infusing it with more monstrous elements. This character was made in Zbrush, retopoed and UV mapped in Maya, baked and textured in Substance, and rendered in Marmoset Toolbag. The character has 179k polys from which 101k are haircards.